A revision task for Entry 1 and Entry 2 Functional Maths, based on the City and Guilds assessments. Includes comparing weight and prices, calculations with money, and 3D shapes.
There is a 'running' version and a worksheet. The running version is designed to be cut into strips. Students work in pairs or small groups on question 1 and one person 'runs' to the teacher when they have written the answer on their strip. If the answer is correct, the teacher gives the next question to take back to their partner. This can get competitive!
Level
Entry Level 1
Entry Level 2
Maths
FM Contextualised underpinning
FM Simple one step problem(s)
FM E1.1 Read, write, order, compare numbers to 20
FM E1.3 Add numbers which total up to 20, & subtract numbers from numbers up to 20
FM E2.10 Recognise simple fractions (halves, quarters, tenths) of whole numbers & shapes
FM E1.9 Identify & recognise common 2-D & 3-D shapes inc. circle, cube, rectangle (inc. square) & triangle
FM E2.19 Recognise & name 2-D & 3-D shapes including pentagons, hexagons, cylinders, cuboids, pyramids, spheres
FM E1.8 Describe & make comparisons between measures of items inc. size, length, width, height, weight, capacity
This is an Excel file with a basic odd/even activity. I took inspiration from Jean Thomas’ “Reveal the hidden shapes!” activity from 2005.
With this activity, the tutor can design a picture (or one learner can design a picture for another learner) and it produces a printable sheet. The learner then shades all the odd numbers on the sheet in one colour, and all the even numbers in a different colour – revealing a picture or a message.
There are no macros, so cross-compatibility with Excel shouldn’t be a problem.
Level
Entry Level 2
Entry Level 3
Maths
FM Context free underpinning
FM E2.3 Recognise & sequence odd & even numbers up to 100
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.2 Read, write, order & compare numbers to 100; odd even nos.
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
Little starter activity for E2 learners to use odds and evens in a common real life scenario. Could be cut and stick or learners just write in numbers, for a quicker activity.
A counting game along similar lines to Snakes and Ladders. Learners will learn turn-taking, following instruction & basic counting skills. In addition, they will pick up social and communication skills along the way.
(Print onto A3 – a dice and counters needed)
Editor’s note
A PPT version is also included to enable the game to be played on a smartboard.
Level
M8
Entry Level 1
English
SLlr/E1.3
Maths
AN N1/E1.1 Count reliably up to 10 items
Functional Maths - numbers and the number system
Pre-entry
pre-Entry SLlr/M8.3 Listen to and answer simple single step instructions / requests
Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.
Place value game involving dice and calculators. Helps build confidence with place value.
Can be used with all ability levels and easy to adapt.
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Level
Entry Level 2
Entry Level 3
Level 1
Maths
AN N1/L1.3
AN N1/L1.1 Place value to millions. < and > symbols
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
Students design a board game to demonstrate their learning. This can incorporate IT skills (Word template provided below) or can be done with paper, card and pens.
I originally did this with an E2E group and it proved popular. It’s an alternative to the “design a poster” task to review learning. The instructions are set out as a board game. it can be used for literacy, numeracy, ICT or ESOL.
Level
Entry Level 2
Entry Level 3
Level 1
Level 2
English
General literacy / English
Functional Skills English
Maths
General numeracy / maths
Functional Maths
ESOL
General ESOL
ICT
Functional ICT
General
Generic resources for literacy, numeracy and beyond