This is an adaptation of Murder at the Grange, which my students have always enjoyed.
I wanted to extend the work on calculating with time, so learners have to use and extend timetables and calculate multi-stage journey times. I also thought it would be good to have some female characters!
Level
Level 2
Level 1
Entry Level 3
Entry Level 2
Maths
AN MSS1/L2.2 Calculate, measure and record time
AN MSS1/L1.3 Calculate with and convert between units of time
AN MSS1/L1.2 Read & measure time and use timetables
This is a good starter activity to introduce measures, shape and space. It is also useful in dividing classes into small groups.
Using the templates I created I printed them on to card of different colours. I gave the shapes to the learners as they entered the room and told them to find the table with the same shape on it. When they reached the table they found the shape and some questions to answer.
After five minutes I asked for feedback from the learners.
This activity encourages ESOL students:
- To communicate with each other while moving around the classroom,
- To revise Past Simple (questions and answers),
- To practise basic numeracy (subtraction).
With extensive teachers’ notes
Level
Entry Level 2
Entry Level 1
Maths
AN N1/E3.2
ESOL
ESOL Sc/E2.2a make requests: ask for things or action
ESOL Sc/E1.1a Use stress & intonation to make speech comprehensible
ESOL Lr/E1.4a Listen and respond to requests for personal information
A straightforward addition and subtraction worksheet which can be used a starter or a worksheet for adult learners. Also useful for teenagers doing budgeting, independent living, etc.
Level
Level 1
Entry Level 3
Maths
AN MSS1/L1.1 Add, subtract, multiply & divide sums of money and record
AN MSS1/E3.1 Add & subtract money using decimal notation
Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.
Place value game involving dice and calculators. Helps build confidence with place value.
Can be used with all ability levels and easy to adapt.
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Level
Entry Level 2
Entry Level 3
Level 1
Maths
AN N1/L1.3
AN N1/L1.1 Place value to millions. < and > symbols
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
The classic example of a tally is keeping track of how many cars of each colour go past in the street, but that is rather awkward to do in practice.
Use this presentation to save having to leave the comfort of the classroom! It is a PowerPoint slideshow of cars of various colours, to be projected onto the board. Tell learners to keep a tally of how many cars of each colour appear. Where a car has more than one colour, they should put it under the predominant colour.
E1 learners could focus on simply counting (for instance) all the red cars.
A power point and interactive cards to introduce the students to reversing calculations / formulas.
The animated PPT demonstrates the basics of how to rearrange formulae and use reverse calculations to self check answers.
The cards with symbols, can be used to physically rearrange the formula showing the moves of each symbol. These allow the tutor to spend some time talking the less able students through the process. Students can then use the card to complete a short worksheet.