Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.
This is great as a warm-up activity or a bit of end-of-term fun. It is suitable for a mixed ability group of numeracy learners, or indeed literacy or ESOL learners. This quiz tests learners’ knowledge of how old someone has to be in order to do certain things legally, e.g. be a blood donor. It can be used in small group or pair work (which worked well for me) as well as individually.
Place value game involving dice and calculators. Helps build confidence with place value.
Can be used with all ability levels and easy to adapt.
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Level
Entry Level 2
Entry Level 3
Level 1
Maths
AN N1/L1.3
AN N1/L1.1 Place value to millions. < and > symbols
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
The classic example of a tally is keeping track of how many cars of each colour go past in the street, but that is rather awkward to do in practice.
Use this presentation to save having to leave the comfort of the classroom! It is a PowerPoint slideshow of cars of various colours, to be projected onto the board. Tell learners to keep a tally of how many cars of each colour appear. Where a car has more than one colour, they should put it under the predominant colour.
E1 learners could focus on simply counting (for instance) all the red cars.
Students design a board game to demonstrate their learning. This can incorporate IT skills (Word template provided below) or can be done with paper, card and pens.
I originally did this with an E2E group and it proved popular. It’s an alternative to the “design a poster” task to review learning. The instructions are set out as a board game. it can be used for literacy, numeracy, ICT or ESOL.
Level
Entry Level 2
Entry Level 3
Level 1
Level 2
English
General literacy / English
Functional Skills English
Maths
General numeracy / maths
Functional Maths
ESOL
General ESOL
ICT
Functional ICT
General
Generic resources for literacy, numeracy and beyond
A set of cards to cut out and ideally put in plastic balls or a jazzy box. Aimed at E2- E3 Functional Skills learners as an ice breaker, introductory lesson or for revision. Students need to work out the question and identify the maths skills they are using to answer it. Best printed onto card.
Questions are aimed to appeal to young adult students – e.g. clubbing, Facebook, food, mobiles, etc.
Questions cover the 4 operations, money, time, shapes and more.
26 cards. Includes Functional Maths mapping chart.
Place value starter based on an Open University course activity.
Useful as a carousel activity at the start of a lesson. Could be adapted for E2 by using 2 boxes rather than three. You may want to laminate the second page.
Level
Entry Level 3
Entry Level 2
Maths
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s