# FM E2.20 Describe properties of common 2-D & 3-D shapes including nos. of sides, corners, edges, faces, angles & base

E2.20 Describe properties of common 2-D and 3-D shapes including numbers of sides, corners, edges, faces, angles and base

*Subject content [reformed] functional skills: Mathematics* (DfE, Feb 2018):

https://www.gov.uk/government/publications/functional-skills-subject-content-mathematics

These two PowerPoints cover the properties of 2D and 3D shapes (E2-E3) - faces, edges, vertices and line symmetry. This is assessed using a quiz in PPT1. Both PPTs then move on to recognising nets and drawing nets of cubes and cuboids (now found in Level 1 exams). The second PPT can be printed off and used as a workbook. I have also included two links to You tube but you can use your own favourite shape/nets video links if you prefer.

**Editor's note**

Name each 2D shape and describe its properties. Two separate worksheets: one for triangles, one for quadrilaterals. For Entry Level, hence angles are not a focus.

For each of the 6 quadrilaterals and 4 triangles, the learner is prompted to answer these questions:

Name each 3D object and fill in the gaps about their properties.

For each of the 9 common 3D shapes, the learner is prompted to complete information about:

- its name
- the number of curved and/or flat faces
- the shape of the faces
- the number of vertices (corners)
- the number of edges

**Editor's note**

Answer sheet with detailed Functional Skills Maths mapping is available to contributors only

Name each 2D shape and describe its properties.

For each of the 8 common shapes, the learner is prompted to answer these questions:

Written to look at the reformed Entry Level 2 ‘Measures, shape and space’ content, the main focus of this resource is positional vocabulary, 3D shapes and time. It also covers aspects of Number and Data. It is not recommended for the initial teaching of skills (underpinning). If used for this, ensure all the ‘maths words’ (p1) are covered in advance and supply learners with real-life materials such as counters (I use pasta or dried beans) and 3D shapes where needed.