Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.
Place value game involving dice and calculators. Helps build confidence with place value.
Can be used with all ability levels and easy to adapt.
[img_assist|nid=5402|title=|desc=|link=popup|align=left|width=100|height=71]
Level
Entry Level 2
Entry Level 3
Level 1
Maths
AN N1/L1.3
AN N1/L1.1 Place value to millions. < and > symbols
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
A power point and interactive cards to introduce the students to reversing calculations / formulas.
The animated PPT demonstrates the basics of how to rearrange formulae and use reverse calculations to self check answers.
The cards with symbols, can be used to physically rearrange the formula showing the moves of each symbol. These allow the tutor to spend some time talking the less able students through the process. Students can then use the card to complete a short worksheet.
A set of cards that can be used to play a game where students have shares in a small company. Each group of three players receives ‘market updates’ in the form of cards that require them to divide a number in a ratio, or find the value of an amount given the value of part of the amount. Students are encouraged to keep full financial records. As a differentiation task for confident students, it is possible to calculate the percentage change in value of the shareholding at the end of the game.
Level
Level 1
Level 2
Maths
N2/L2.9
AN N2/L2.8 Find percentage parts of quantities and measurements
N2/L2.7
AN N1/L2.3
N2/L1.10
AN N1/L1.7
Functional Maths - numbers and the number system
AN N2/L1.9 Find simple percentage parts of quantities and measurements
A set of cards where learners have to find percentages of money. Note that it is percentage of not off – this should be discussed.
Use as a paired game. Learners share the cards between them, then both turn over one card each. They work out how much their card is worth then the “winner” or person whose card is worth more keeps both cards. Play continues until 1 player has all the cards.
Adapted from Emma Shaw’s Fractions of quantities top trump cards see below.
Level
Level 1
Maths
Functional Maths - numbers and the number system
AN N2/L1.9 Find simple percentage parts of quantities and measurements
[img_assist|nid=5161|title=|desc=|link=popup|align=left|width=100|height=70]A notebook file to help support learners with different units of metric measurement and to show how length, weight and capacity follow similar paths. The notebook file includes lots of drag and drop sorting activities and finishes by introducing a separate PDF worksheet that focuses on metric units of length.
A game to help learners get to grips with the likelihood of selecting a particular thing at random. Students practise expressing probabilities as fractions, decimals and percentages. This activity avoids the taboos on dice and cards that some learners have. It also revises concepts such as multiples and “greater” and “less than”.
1 page cards to be cut out – give one set to each student (or pair of students), 1 page for student to complete, plus an answer sheet.
Place value starter based on an Open University course activity.
Useful as a carousel activity at the start of a lesson. Could be adapted for E2 by using 2 boxes rather than three. You may want to laminate the second page.
Level
Entry Level 3
Entry Level 2
Maths
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s