A resource for maths to allow students to calculate the cost of a home made pizza and compare to a takeaway / store bought pizza. Considering profits and recipe scale.
2 different levels of sheet Foundation and higher that can be printed back to back with a design ideas sheet to give the costing some context or used in a catering / life skills lesson for cross curricular.
Editor’s note PPT format but prints as 3 x A4 sized editable worksheets.
This is an Excel file with a basic odd/even activity. I took inspiration from Jean Thomas’ “Reveal the hidden shapes!” activity from 2005.
With this activity, the tutor can design a picture (or one learner can design a picture for another learner) and it produces a printable sheet. The learner then shades all the odd numbers on the sheet in one colour, and all the even numbers in a different colour – revealing a picture or a message.
There are no macros, so cross-compatibility with Excel shouldn’t be a problem.
Entry Level 2
Entry Level 3
FM Context free underpinning
FM E2.3 Recognise & sequence odd & even numbers up to 100
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.2 Read, write, order & compare numbers to 100; odd even nos.
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
Two separate resources: one for L1, one for L2.
I developed these because of my frustration that learners (many that have already been put through constant re-sits) are expected to tackle Functional Skills exam papers and multi-step problems before they have been taught or have mastered the underpinning knowledge and skills needed to succeed.
Many aspects of place value are covered including reading & writing large numbers, ordering numbers, negative numbers, rounding, and the correct use of < and > symbols. A glossary is included.
Functional skills maths.
Extract information from mileage and distance (network) diagrams. Complete a mileage chart. Editor’s note
With worked solutions, pop up help and a final challenge question.
Ideal as an introduction or for revision.
A set of robust questions covering plans / scale drawings, calculating area, finding the best prices, percentages, ratios and much more. Mapped to the L1 and L2 Functional Maths criteria. 12 questions spread across 4 tasks: Loft Conversion, Social Club, College Canteen and Living Room.
A set of Formula 1 scenarios based on the four rules of mathematics and using formulae expressed in words and/or numbers. This resource tests students’ ability to use formulae to solve problems based on a motor racing car travelling on a race track. Some of the scenarios test the students ability to convert units to get a sensible answer. I encourage my students to estimate the answers before attempting for real! Some do, some don’t …
FM L1.5 Use simple formulae expressed in words for one or two-step operations
FM L2.3 Evaluate expressions & make substitutions in given formulae in words & symbols
This resource uses several tables of data and requires the user to complete calculations based on the data such as mean, median, mode and range as well as percentages and rounding. There is also a task where the learner must create a chart based on a table of data.
There is something for everyone in this robust resource as it’s split into three sections: weather, Premier League and Glastonbury Festival. With answers and curriculum mapping.
21 interesting (and challenging!) questions for practice with converting between metric and imperial measurements. Question pages can be divided amongst the class and then answers can be shared. Extension ideas could include measuring learners’ feet/ height and comparing them to the records.
Also provides practice with rounding decimals to a sensible number of decimal places. The answer sheet, which includes detailed working out, is only available to site contributors. Please see details within the resource.
A game for 2 players to help with multiplying decimals with or without a calculator.
Learners take turns to choose 2 numbers to multiply, then cover up the answer on the grid. This continues until a player has 4 counters/initials in a row(diagonally, horizontally or vertically).
Prompts can be used for learners to pick a target answer and to try to work out which 2 decimals are going to give that answer. Editor’s note
Laminate for re-use. A great game.