# Adult Numeracy, Functional Maths, and GCSE Resources

**50 resources**:

A game for 2 players to help with multiplying decimals with or without a calculator.

Learners take turns to choose 2 numbers to multiply, then cover up the answer on the grid. This continues until a player has 4 counters/initials in a row(diagonally, horizontally or vertically).

Prompts can be used for learners to pick a target answer and to try to work out which 2 decimals are going to give that answer.**Editor’s note**

Laminate for re-use. A great game.

A simple but effective dice game to help students become familiar with, and practise, calculating percentages of amounts. You will need to customise 2 dice by writing amounts on one and percentages on the other.

I usually play this game with low ability students after teaching them a fail-safe calculator method for working out percentages of amounts, but it can be adapted for higher level learners.

It also helps to reinforce that 0% of a number is nothing and 100% of a number is all of it.

Very useful set of follow me cards for checking learners’ knowledge of adding and subtracting negative numbers in a practical context. With instructions.

Please see Judith’s other resources for further sets of follow-me cards that use negative numbers.

Very useful set of follow me cards for checking learners’ knowledge of adding and subtracting negative numbers. With instructions.

Very useful set of follow me cards based on everyday scenarios such as car repair bills, lottery wins, and finding money down the back of the sofa! With instructions.

A counting game along similar lines to Snakes and Ladders. Learners will learn turn-taking, following instruction & basic counting skills. In addition, they will pick up social and communication skills along the way.

(Print onto A3 – a dice and counters needed)

**Editor’s note**

A PPT version is also included to enable the game to be played on a smartboard.

Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.

Place value game involving dice and calculators. Helps build confidence with place value.

Can be used with all ability levels and easy to adapt.

[img_assist|nid=5402|title=|desc=|link=popup|align=left|width=100|height=71]

Students design a board game to demonstrate their learning. This can incorporate IT skills (Word template provided below) or can be done with paper, card and pens.

I originally did this with an E2E group and it proved popular. It’s an alternative to the “design a poster” task to review learning. The instructions are set out as a board game. it can be used for literacy, numeracy, ICT or ESOL.

A set of cards that can be used to play a game where students have shares in a small company. Each group of three players receives ‘market updates’ in the form of cards that require them to divide a number in a ratio, or find the value of an amount given the value of part of the amount. Students are encouraged to keep full financial records. As a differentiation task for confident students, it is possible to calculate the percentage change in value of the shareholding at the end of the game.