A colourful card matching task in which students interpret practical scenarios involving proportional relationships in terms of ratios and the total numbers of equal parts involved in them.
In pairs, they move the cards/ paper slips around and discuss how to match four ratios (white) with the four statements about parts (blue) and the four practical situations and actual amounts which correspond with them (yellow).
FM Contextualised underpinning
FM L1.17 Work with simple ratio & direct proportions
FM L2.11 Understand & calculate using ratios, direct proportion & inverse proportion
A game for 2 players to help with multiplying decimals with or without a calculator.
Learners take turns to choose 2 numbers to multiply, then cover up the answer on the grid. This continues until a player has 4 counters/initials in a row(diagonally, horizontally or vertically).
Prompts can be used for learners to pick a target answer and to try to work out which 2 decimals are going to give that answer. Editor’s note
Laminate for re-use. A great game.
A simple but effective dice game to help students become familiar with, and practise, calculating percentages of amounts. You will need to customise 2 dice by writing amounts on one and percentages on the other.
I usually play this game with low ability students after teaching them a fail-safe calculator method for working out percentages of amounts, but it can be adapted for higher level learners.
It also helps to reinforce that 0% of a number is nothing and 100% of a number is all of it.
Entry Level 3
AN N2/L2.8 Find percentage parts of quantities and measurements
Functional Maths - numbers and the number system
AN N2/L1.9 Find simple percentage parts of quantities and measurements
Very useful set of follow me cards for checking learners’ knowledge of adding and subtracting negative numbers in a practical context. With instructions.
Please see Judith’s other resources for further sets of follow-me cards that use negative numbers.
Print and cut in to 3 sets of cards. Can be used in a number of ways – match the underlined digit with the corresponding card for it’s place value OR match the words with numbers OR use for ordering numbers. Can be differentiated with size of numbers.
Place value game involving dice and calculators. Helps build confidence with place value.
Can be used with all ability levels and easy to adapt.
Entry Level 2
Entry Level 3
AN N1/L1.1 Place value to millions. < and > symbols
AN N1/E3.1 place value <1000, odd / even, count in 10s /100s
AN N1/E2.1 Count reliably to 100, count on in 2s and 10s
A power point and interactive cards to introduce the students to reversing calculations / formulas.
The animated PPT demonstrates the basics of how to rearrange formulae and use reverse calculations to self check answers.
The cards with symbols, can be used to physically rearrange the formula showing the moves of each symbol. These allow the tutor to spend some time talking the less able students through the process. Students can then use the card to complete a short worksheet.