A hangman style game created in Google Jamboard (a free animated whiteboard app). Based on a game I used to play on a traditional whiteboard with a cut-out crocodile and person (held in place with blu-tac!) and river created with a blue whiteboard marker. When Covid-19 and remote teaching came along, I needed something else.
An E3- L2 Set of ‘follow-me’ cards that can be used by a group of learners or as a domino card match ‘loop’ for an individual learner. Serves as a supplementary / plenary resource to identifying and defining common phrases/sayings.
An interactive presentation to explain the meaning of nouns, verbs and adjectives and an accompanying hands-on activity to sort words into nouns, verbs and adjectives. This is good to use early in a course as it is fun and gets learners working in groups,
A recap game to practise applying knowledge of when to use capital letters. Learners supply names, dates, places and objects to create a mis-matched story.
This is a resource for mixed ability groups. It can act as an ice breaker and will help students ot think about word choice and context. It is useful in writing sessions.
This can be played by 4 or more players. If you have more than 8, you may want to print out the “things” cards twice.
This is a great session starter. Students will work on their sentence construction and vocabulary with a card game that allows them to experiment with word order and effective word choice. Students have to put the words into a sensible order, even if the subject of their film is far from sensible.
In this game, students compete to make the scariest film title, or to sabotage other people’s film titles. It is a light hearted and fun game. The film titles created can also become writing prompts.
Students design a board game to demonstrate their learning. This can incorporate IT skills (Word template provided below) or can be done with paper, card and pens.
I originally did this with an E2E group and it proved popular. It’s an alternative to the “design a poster” task to review learning. The instructions are set out as a board game. it can be used for literacy, numeracy, ICT or ESOL.
Level
Entry Level 2
Entry Level 3
Level 1
Level 2
English
General literacy / English
Functional Skills English
Maths
General numeracy / maths
Functional Maths
ESOL
General ESOL
ICT
Functional ICT
General
Generic resources for literacy, numeracy and beyond
A useful game I created to help my students understand and recognise different types of documents. It is particularly useful as a plenary. I first used it several years ago in an observed lesson, and the game was highly complimented!
Editor’s note
With extensive instructions, differentiation ideas and full Functional English mapping.
Level
Level 2
Level 1
Entry Level 3
English
Rt/L2.2 Identify the purpose of a text and infer meaning which is not explicit
Cards to help students recognise what nouns, verbs, adjectives and adverbs.
They can then play the bingo game or use highlighter pens to identify the different parts of speech in a text.
Level
Entry Level 3
Level 1
Level 2
English
Rs/L2.1 Use implicit and explicit grammatical knowledge
Adult Literacy Rs/L1.1 Use implicit and explicit grammatical knowledge
Adult Literacy Rs/E3.2 Use implicit & explicit knowledge of word types/order to help with decoding/predicting meaning
Adult Literacy Rs/E3.1 Recognise & understand the organisational features & typical language of instructional texts