A hangman style game created in Google Jamboard (a free animated whiteboard app). Based on a game I used to play on a traditional whiteboard with a cut-out crocodile and person (held in place with blu-tac!) and river created with a blue whiteboard marker. When Covid-19 and remote teaching came along, I needed something else.
An E3- L2 Set of ‘follow-me’ cards that can be used by a group of learners or as a domino card match ‘loop’ for an individual learner. Serves as a supplementary / plenary resource to identifying and defining common phrases/sayings.
This resource helps learners hear rhymes and recognise corresponding letters/digraphs, rimes and onsets etc. Take simple limericks and poems and get your learners to put them together.
I created my own limericks to match work we had been doing on long vowel sounds (it is not that difficult to do once you get started). Well-known poems and nursery rhymes also proved particularly popular as many knew them already by heart from childhood and some were doing them now with their children.
Entry Level 1
Entry Level 2
AL Rw/E2.2 Recognise high frequency words & words with common spelling patterns
Students design a board game to demonstrate their learning. This can incorporate IT skills (Word template provided below) or can be done with paper, card and pens.
I originally did this with an E2E group and it proved popular. It’s an alternative to the “design a poster” task to review learning. The instructions are set out as a board game. it can be used for literacy, numeracy, ICT or ESOL.
Entry Level 2
Entry Level 3
General literacy / English
Functional Skills English
General numeracy / maths
Generic resources for literacy, numeracy and beyond
A useful game I created to help my students understand and recognise different types of documents. It is particularly useful as a plenary. I first used it several years ago in an observed lesson, and the game was highly complimented!
With extensive instructions, differentiation ideas and full Functional English mapping.
A wonderful kinaesthetic card matching game designed to help learners remember when to use capital letters.
The game comprises 52 picture cards (26 proper nouns, 26 common nouns) and [img_assist|nid=4758|title=|desc=|link=popup|align=left|width=100|height=58]26 double ended upper-lowercase dominoes. It not only reinforces knowledge of capital letters but also is a good speaking and listening activity. Learners often debate what or who the picture is and where it needs to go.