# Game

A wide range of classrom games (note that bingo, crosswords, word searches, quizzes and jigsaws are covered separately)

A wonderful kinaesthetic card matching game designed to help learners remember when to use capital letters.

This version was kindly adapted and updated by Emma Gentili to make it more suitable for today’s college learners.

An Australian version (i.e. uses A$, Australian vocabulary and minimum wage details, etc.) of the popular Stash the Cash written by Andy Morrell in 2010. In addition to currency changes this version also includes an extra version of the calculations table and other changes. For example, the table on page 3 has extra columns to make the mathematical operations explicit and to allow students to practise writing mathematical “sentences”.

A game of language feature bingo, with answers, for L1 and L2 learners.

**Editor's notes**

I love this! A simple idea perfectly executed (and easily adapted or added to).

Note that although this is a PPT resource you do not need PPT to use it in the classroom.

A hangman style game created in Google Jamboard (a free animated whiteboard app). Based on a game I used to play on a traditional whiteboard with a cut-out crocodile and person (held in place with blu-tac!) and river created with a blue whiteboard marker. When Covid-19 and remote teaching came along, I needed something else.

**You can access the jamboard here. **

Entry Level 1 phonics cleverly disguised as a board game for 2-4 players. Based on Annie Hammersley's Dolch Words board game (still available, refer to ' See Also' for link) of 2009.

Choice of 5 boards that cover Dolch words, - aw- words and -i-e (long 'I' silent e words). Fully mapped to the revised Functional English content (2019) - with a complete list of E1 reading and spelling expectations. Extension activities also include spelling.

**Editor's note**

A game for 2 players to help with multiplying decimals with or without a calculator.

Learners take turns to choose 2 numbers to multiply, then cover up the answer on the grid. This continues until a player has 4 counters/initials in a row(diagonally, horizontally or vertically).

Prompts can be used for learners to pick a target answer and to try to work out which 2 decimals are going to give that answer.

**Editor’s note**

Laminate for re-use. A great game.

A simple but effective dice game to help students become familiar with, and practise, calculating percentages of amounts. You will need to customise 2 dice by writing amounts on one and percentages on the other.

I usually play this game with low ability students after teaching them a fail-safe calculator method for working out percentages of amounts, but it can be adapted for higher level learners.

It also helps to reinforce that 0% of a number is nothing and 100% of a number is all of it.

Very useful set of follow me cards for checking learners’ knowledge of adding and subtracting negative numbers in a practical context. With instructions.

Please see Judith’s other resources for further sets of follow-me cards that use negative numbers.

Very useful set of follow me cards for checking learners’ knowledge of adding and subtracting negative numbers. With instructions.

Very useful set of follow me cards based on everyday scenarios such as car repair bills, lottery wins, and finding money down the back of the sofa! With instructions.